File:Cooperation-Norms-and-Revolutions-A-Unified-Game-Theoretical-Approach-pone.0012530.s001.ogv

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Cooperation-Norms-and-Revolutions-A-Unified-Game-Theoretical-Approach-pone.0012530.s001.ogv(Ogg Theora video file, length 20 s, 560 × 500 pixels, 1.43 Mbps, file size: 3.34 MB)

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English: Vector fields (small arrows) and phase diagrams (colored areas) for two interacting populations with incompatible preferences (conflicting interactions), when population 1 is more powerful than population 2 (f = 0.8), i.e. population 1 is assumed to be more powerful. The movie shows the situation for the two-population snow-drift game (first half of the movie) and the two-population stag hunt game (second half), when in-group interactions are considered, while interactions between populations are neglected (ba = b, ca = c, Ba = 0 = Ca). Therefore, the dynamics in each population is independent of the dynamics in the other population. The size of the parameters B and C is varied according to the relation C = −B3. This serves to demonstrate the parameter-dependence of the fix points and dynamics of both games. The small moving dots illustrate trajectories. One can clearly see the discontinuous transitions in the system behavior when one of the parameters B, C, or 1−|B|/|C| changes its sign. In the snowdrift game, we find a stable fraction p0 = |B|/(|B|+|C|) of cooperative individuals in each population, i.e. p = p0 = q. This stationary fix point corresponds to the large black circle moving along the diagonal line. In the stag hunt game, the fix point located on the diagonal line is unstable (see empty circle). Therefore, trajectories move away from it. If the fraction of cooperative individuals in a population is larger than p0, it will grow further, otherwise it will continuously shrink. That is, each population will either end up with 0% or 100% cooperative individuals, depending on the initial conditions. Therefore, 22 = 4 stable fix points are possible - one in each corner. Further details: p is the fraction of individuals in population 1 showing their preferred, cooperative behavior 1, and q is the fraction of cooperative individuals in population 2 showing their preferred behavior 2. A fraction 1−q of individuals in population 2 shows the non-preferred behavior 1, and a fraction 1−p of individuals in population 1 shows behavior 2. The vector fields displays (dp/dt, dq/dt), i.e. the direction and size of the expected temporal change of the behavioral distribution, if the fractions of cooperative individuals in populations 1 and 2 are p(t) and q(t). Trajectories are representative flow lines (p(t), q(t)) as time t passes. The flow lines move away from unstable stationary points (empty circles) and are attracted towards stable stationary points (black circles). The colored areas represent the basins of attraction, i.e. all initial conditions (p(0), q(0)) leading to the same fix point [red = (0,0), yellow = (1,1), blue = (0,1), green = (1,0), salmon = (u, 0), mustard = (v, 1), other colors = (u, v), with 0<u, v<1]. Saddle points (crosses) are attractive in one direction, but repulsive in another.
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Source Movie S1 from Helbing D, Johansson A (2010). "Cooperation, Norms, and Revolutions: A Unified Game-Theoretical Approach". PLOS ONE. DOI:10.1371/journal.pone.0012530. PMID 20967256. PMC: 2953489.
Author Helbing D, Johansson A
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current05:30, 16 November 201220 s, 560 × 500 (3.34 MB)Open Access Media Importer Bot (talk | contribs)Automatically uploaded media file from Open Access source. Please report problems or suggestions here.

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